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Contents.InterfaceStarCraft 64 has several differences in interface from the PC version of StarCraft, such as command buttons that did not previously exist. For example, pressing one of the buttons on the controller brought up a menu with the two 'build' buttons, a button for training units and a button for researching tech - selecting either 'build' button from this would be equivalent to selecting the nearest unit (such as an ) not already building something, moving the screen to its former position, and clicking the appropriate 'build' button. Selecting the tech button on the menu would perform a similar action, automatically selecting the nearest idle tech structure of a certain type to research something (one selected a researchable upgrade technology, such as or, from the menu that appeared and the nearest appropriate structure would receive the order.)holds a negative opinion of the game, describing it as 'clearly a port,' and not designed for the interface that the N64 provided. It was decided post-release that Blizzard would do no more console ports unless they thought the game was suited for consoles.Mass Media Games described porting StarCraft to the Nintendo 64 as ' a nearly absurd undertaking and the cartridges sold out in a matter of weeks.' Differences Between VersionsStarCraft 64 was designed as a port of and, both originally PC and Mac games, for the Nintendo 64. However, a number of differences exists between the versions:. Rather than having a single tutorial mission, StarCraft 64 has two, both different from their PC counterpart.
The unit selection cap is raised to 18 from 12. Cheat codes are not available from the start, rather they are objects that need to be found in certain missions. Once the cheat code is found it will be useable from the pause menu. Using a cheat code on a mission that has not been already beaten will prevent the player from progressing. If all missions are beaten and all cheat codes are found, a secret level exclusive to StarCraft 64 named Resurrection IV is unlocked, which concludes the Stukov series that started with Deception and Mercenaries II.
Worker units will automatically begin mining upon creation. All voice acting has been removed for campaign missions, and some dialogue text has been shortened.
Much of the swearing has been removed or censored. Cinematics have been removed, aside from a shortened version of the first cinematic that plays upon starting up the game. In their place are slideshows of the PC cinematics. Unit responses are more limited, with only one quote for repeatedly clicking on the unit. Unit responses are not mixed, unlike the PC version, and units can repeat the same quote multiple times. All races are limited to two musical tracks, each race gaining one track from StarCraft and the track each race had gained in StarCraft: Brood War. These tracks have also been shortened.
The briefing room background music has also been changed for all races to a soundtrack unique to StarCraft 64. Race specific briefing rooms have been removed, and all campaigns default to the terran briefing room. In the mission Into the Darkness, an exchange in the briefing between Tassadar and Jim Raynor that was removed in the PC version has been added back in.Gallery.
October 13, 2019 - concluded. 24 of the best foreign BW players participated in final event held live in Moscow. September 27, 2019 - announced. KSL will be taking place at dedicated Esports stadium NEXON Arena. September 22, 2019 - began. September 14, 2019 - began.
September 10, 2019 - announced. STPL Partnering with Liquipedia for Season 2. September 1, 2019 - finished. Congratulations to for his fourth ASL gold. August 13, 2019 - BSL Seasons 7,8,9,10 have been announced. July 9, 2019 - was released for. June 30, 2019 - began.
June 8, 2019 - finished. May 21, 2019 - announced. April 18, 2019 - began.
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March 17, 2019 - finished. January 13, 2019 - began. December 15, 2018 - finished. October 28, 2018 - finished.
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